Level  03 is not solvable -- bugs immediately get into a steady state unless Player 1 starts out one square to the left
Level  06 is probably solvable, but it's too annoying
Level  11 is not solvable -- no exit!
Level  14 is probably solvable, but it's too annoying
Level  23 is probably solvable, but it's too annoying
Level  27 is not solvable -- 56 emeralds, 63 needed to win
Level  34 is probably solvable, but it's too annoying
Level  35 is probably solvable, but it's too annoying
Level  36 is not solvable -- cannot reach the exit with no red key
Level  37 is probably solvable, but it's too annoying
Level  41 is not solvable -- no way to break into the upper right emerald
Level  42 is not solvable -- need 2 more dynamites
Level  51 is probably solvable, but it's too annoying
level  58 is not solvable -- impossible to reach blue key
Level  60 is probably solvable, but it's too annoying
level  61 is not solvable -- (1) bugs start out circling, so cannot be killed; (2) magic wall time is 0; (3) impossible to reach exit because cannot walk at right angles through blue door.  1 & 2 are possibly RnD conversion bugs; 3 is definitely a level bug
level  65 is not solvable -- one dynamite short on all paths
level  66 OMG I SOLVED IT
level  68 is not solvable -- 32 diamonds are unreachable behind contiguous steel wall
level  76 is not solvable -- can't get out of the first room
Level  77 is probably solvable, but it's too annoying
